A build where you train Militia in the Dark Age and research the Man-at-Arms upgrade as soon as you reach the Feudal Age. The three or so Men-at-Arms arrive at the opponent’s base before they have many military units of their own.
Men-at-Arms are usually backed up by Archers or Skirmishers. They lose to Archers and to villagers fighting under a Town Center, so they do most damage against villagers that are far from cover, such as at a forward woodline. Often written as M@A rush.