Straight Archer Build Order
The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Read More →
The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Read More →
Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponent’s spearman.Read More →
With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. This build is intermediate, and uses early Feudal pressure.Read More →
The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. For that reason, in match-up’s or play styles where early aggression is favored, Mongols are simply one of the best go-to picks. Objective 1: Advance to the Feudal age at 18 population Upon beginning the game, send two villagers to build a house, and the other to build another house. Send three villagers to collect sheep. Send the house villagers to collect sheep also. Send the next three villagers to wood. Send the next villager to lure your boar.Read More →
This build lets a Mayan player fast castle and immediately place a castle and a second town center, with production of Plumed Archers and a third town center being made a minute after advancing. Objective 1: advance to Feudal Age with 27 population As you are starting with the extra Mayan villager, research loom and build two houses among your villagers. Send your villagers to sheep and send the next 2 villagers to sheep. Send your next four villagers to wood. Send the next villager to lure the boar. Build a house on the way. Send your next four villagers to mill the berries. SendRead More →
The Fast Castle into Boom, one of the best beginner build orders for closed maps. Learn the build for a 15 minute fast castle into a 3 town-center boom.Read More →
The scout rush is the go-to build order for a new player wanting to learn how to learn build orders. Not only does the build not require gold to be collected, meaning that only 2 resources are needed to be focussed on, it also allows a player to understand the importance of efficiently balancing an economy, as you require ample food production to sustain villagers costing 50 food and scouts costing 80 food, and you require the wood economy to balance out new farms and to be able to place a barracks while advancing to Feudal Age and then a stable in feudal. As always,Read More →
Cumans are a very unique, even strange civilization, which many consider to be a civilization not yet figured out. In this build order, we will be booming off two town-centers in the Feudal Age.Read More →
With Definitive Edition, Khmer have recently become one of the best booming civilizations in the game. The fact that farmers instantly drop off food they have collected into a players resources, combined with the lack of needing any buildings to advance to the next age has meant that this Khmer Fast Castle build order is one of the best fast castles in the game. Objective – Advance to Feudal Age at 24 population Build 2 houses, 1 with 2 villagers and 1 with the remaining villager. Queue villagers at the town center. Send your first 3 villagers and the house building villagers to collect sheepRead More →
The Drush into Fast Castle is an intermediate build order that, when executed right, can assist you in dominating a match. A foreword about this strategy is that it is used when a player feels their civilization may be best off doing a fast castle strategy for any particular reason, but they are playing on an open map in which they expect an opponents feudal aggression to be deadly, and they wish to place an opponent back economically so that a fast castle is unpunished. Objective – Advance to Feudal Age with 32 population Like most build orders, immediately build 2 houses, 1 with 2Read More →
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