An all-in that opens with continuous Militia production in the Dark Age, then goes quickly to the Castle Age and attacks with Knights backed by Rams or Monks. Most economy upgrades are skipped or delayed to make both timings. It is named after the Vietnamese player Hoang and is most associated with the Celts, though it can be played with other civilizations that have Knights.
The Dark Age. A Barracks goes up early and Militia are trained without stopping, while villager production continues. The Militia keep constant pressure on the opponent’s villagers rather than trading themselves away, since their job is to slow the opponent while the attacker reaches the Castle Age. How many Militia to make is flexible: fewer means a faster Castle Age and a stronger economy but less damage.
The Feudal Age. It is a short stop. The player builds the Stable and Blacksmith needed to advance, adds villagers to wood and gold and clicks up. Hoang was known for skipping economy upgrades such as Horse Collar, Double-Bit Axe and the mining upgrades, or taking them late; walls and the Market are used to cover the gaps.
The Castle Age. Knights are trained at home while one or two villagers build a forward Siege Workshop or Monastery. Rams break into the opponent’s base and Monks support the Knights; Pikemen or a second cavalry armour upgrade are added as needed. Celts suit it because their lumberjacks work 15% faster, which pays for buildings and Rams, and their siege weapons attack 25% faster.
Playing against it. Like other all-ins, it leaves the attacker behind on economy if neither push does damage. Keep villagers safe from the Militia without losing working time, wall early, and have Spearmen or Pikemen and melee units ready for the Knights and Rams, since Town Center arrows barely hurt Rams. It is weaker on closed maps such as Arena, where the Militia cannot reach villagers. See also Drush and Fast Castle.
Celt bonus figures from the game data for Update 185872 (September 2026), at the time of publishing.