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Unique Unit Counter Guide

MonsieurBaggins · 25 October 2021 · 32 min read
Unique Unit Counter Guide

As you already know, Age of Empires 2 is a complex game with many units that counter other units. We have already produced a Counter Guide to assist with generic units, their counters, and their strengths.

But every civilization also comes with its own Unique Units, special units accessible only to that civilization – so what counters them?

Well, to save you the time and effort of determining this yourself, we have made the below Unique Unit Counter Guide, which considers every civilization’s Unique Units’ strengths and weaknesses.

How to counter every unique unit in AoE2

Infantry

Jaguar Warrior / Elite Jaguar Warrior   Aztecs   Available from Castle Age 

Melee infantry with bonus damage against other infantry.

Trained at: Castle

Upgrades: Elite Jaguar Warrior (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Eagle Warriors
  • Other unique infantry
  • Skirmishers

Countered by

  • Archer line
  • Hand Cannoneers
  • Knight line
  • Scorpions

Tip: Jaguar Warriors beat any infantry in melee, including Champions and Huskarls. They have low pierce armour, so archers and Hand Cannoneers beat them, and Knights win the melee fight.

Flemish Militia   Burgundians   Available from Imperial Age 

Cheap infantry with bonus damage against cavalry. Unlocked by the Flemish Revolution technology, which also turns existing villagers into Flemish Militia.

Trained at: Town Center

Strong against

  • Knight line
  • Cavalry
  • Camels
  • Elephants

Countered by

  • Archer line
  • Hand Cannoneers
  • Militia line
  • Scorpions

Tip: Flemish Revolution trades the Burgundian economy for an army in one click, so it is usually a late-game or all-in move. Flemish Militia beat cavalry and lose to ranged units and heavier infantry.

Woad Raider / Elite Woad Raider   Celts   Available from Castle Age 

Fast infantry with a strong melee attack. Moves almost as fast as light cavalry.

Trained at: Castle

Upgrades: Elite Woad Raider (Imperial)

Strong against

  • Archer line
  • Skirmishers
  • Siege
  • Villagers (raiding)
  • Buildings

Countered by

  • Knight line
  • Cavalry
  • Militia line
  • Hand Cannoneers

Tip: Woad Raiders are used to raid and to run down archers and siege. Low armour means Knights and Champions beat them in a straight fight.

Jomsviking / Elite Jomsviking   Danes   Available from Castle Age 

Cheap infantry (mostly food) with large bonus damage against cavalry, camels and elephants. Throws torches at buildings and ships.

Trained at: Castle

Upgrades: Elite Jomsviking (Imperial)

Strong against

  • Knight line
  • Cavalry
  • Camels
  • Elephants
  • Buildings

Countered by

  • Archer line
  • Hand Cannoneers
  • Militia line
  • Scorpions

Tip: Jomsvikings do the Halberdier’s job with more armour and bonus damage against buildings. They cost 15 gold, so they are cheap to replace. Ranged units and Champions beat them.

Urumi Swordsman / Elite Urumi Swordsman   Dravidians   Available from Castle Age 

Infantry whose charged attack hits every unit around it.

Trained at: Castle

Upgrades: Elite Urumi Swordsman (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Skirmishers
  • Grouped infantry

Countered by

  • Archer line
  • Knight line
  • Hand Cannoneers
  • Cavalry Archers

Tip: The charged attack hurts packed groups of infantry. After it fires, the Urumi is ordinary infantry until it recharges. It has no pierce armour, so archers beat it.

Shotel Warrior / Elite Shotel Warrior   Ethiopians   Available from Castle Age 

Fast-training, fast-moving infantry with high attack and low armour.

Trained at: Castle

Upgrades: Elite Shotel Warrior (Imperial)

Strong against

  • Militia line
  • Skirmishers
  • Siege
  • Villagers (raiding)
  • Buildings

Countered by

  • Archer line
  • Hand Cannoneers
  • Knight line
  • Cavalry

Tip: Shotel Warriors have high damage but little HP and armour. They do well against slow or ranged-weak targets, and lose to archers, Hand Cannoneers and Knights.

Throwing Axeman / Elite Throwing Axeman   Franks   Available from Castle Age 

Infantry that throws axes at short range. The damage is melee, so pierce armour doesn’t reduce it.

Trained at: Castle

Upgrades: Elite Throwing Axeman (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Skirmishers
  • Eagle Warriors
  • Siege

Countered by

  • Archer line
  • Hand Cannoneers
  • Cavalry Archers
  • Scorpions

Tip: Because the axe does melee damage, Throwing Axemen go straight through high pierce armour like Huskarls and Eagle Warriors. They have low pierce armour themselves, so archers and Hand Cannoneers outrange and beat them.

Huskarl / Elite Huskarl   Goths   Available from Castle Age 

Infantry with very high pierce armour and bonus damage against archers. Also trained at the Barracks after the Anarchy technology.

Trained at: Castle

Upgrades: Elite Huskarl (Imperial)

Strong against

  • Archer line
  • Skirmishers
  • Hand Cannoneers
  • Buildings
  • Siege

Countered by

  • Militia line
  • Jaguar Warriors
  • Knight line
  • Cavalry

Tip: Arrows do little to Huskarls, so ranged armies struggle against them. Melee units win: Champions and Knights trade well, and the Goths’ own trash infantry mix makes cavalry the more reliable answer.

Chakram Thrower / Elite Chakram Thrower   Gurjaras   Available from Castle Age 

Ranged infantry that throws discs. The damage is melee and passes through several units in a line.

Trained at: Castle

Upgrades: Elite Chakram Thrower (Imperial)

Strong against

  • Grouped infantry
  • Spearman line
  • Skirmishers
  • Eagle Warriors
  • High pierce armour units

Countered by

  • Knight line
  • Cavalry
  • Archer line
  • Mangonel line

Tip: Because the damage is melee, Chakram Throwers hurt units that resist arrows, such as Huskarls and Eagle Warriors. They are slow and fragile in melee, so cavalry beats them.

Ghulam / Elite Ghulam   Hindustanis   Available from Castle Age 

Infantry whose attack passes through the target to hit the unit behind. Bonus damage against archers and high pierce armour.

Trained at: Castle

Upgrades: Elite Ghulam (Imperial)

Strong against

  • Archer line
  • Skirmishers
  • Cavalry Archers
  • Spearman line
  • Siege

Countered by

  • Militia line
  • Knight line
  • Cavalry
  • Jaguar Warriors

Tip: Ghulams are an anti-archer infantry: high pierce armour and bonus damage against archers. Low melee armour means Champions and Knights beat them.

Kamayuk / Elite Kamayuk   Incas   Available from Castle Age 

Infantry with a spear that reaches one tile and bonus damage against cavalry.

Trained at: Castle

Upgrades: Elite Kamayuk (Imperial)

Strong against

  • Knight line
  • Cavalry
  • Camels
  • Battle Elephants
  • Siege

Countered by

  • Archer line
  • Hand Cannoneers
  • Cavalry Archers
  • Scorpions
  • Militia line

Tip: Kamayuks fill the Halberdier role with more HP and reach, so several can attack the same rider. Like other anti-cavalry infantry, archers and Hand Cannoneers beat them.

Samurai / Elite Samurai   Japanese   Available from Castle Age 

Fast-attacking infantry with bonus damage against unique units.

Trained at: Castle

Upgrades: Elite Samurai (Imperial)

Strong against

  • Unique units
  • Militia line
  • Eagle Warriors
  • Buildings

Countered by

  • Archer line
  • Hand Cannoneers
  • Knight line
  • Cavalry Archers

Tip: Samurai do the most damage against other unique units such as Teutonic Knights, Jaguar Warriors and Berserks. Against standard units they are good infantry but no more, and archers and Knights beat them.

Liao Dao / Elite Liao Dao   Khitans   Available from Castle Age 

Cheap, armoured infantry whose hits cause bleeding damage over time.

Trained at: Castle

Upgrades: Elite Liao Dao (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Eagle Warriors
  • Cavalry (in groups)

Countered by

  • Archer line
  • Hand Cannoneers
  • Cavalry Archers
  • Scorpions

Tip: The bleed keeps hurting after each hit, so Liao Dao do well in long melee fights. They have 3 melee armour but only 1 pierce armour, so ranged units counter them.

Karambit Warrior / Elite Karambit Warrior   Malay   Available from Castle Age 

Very cheap infantry that takes half a population space. Weak alone, used in large numbers.

Trained at: Castle

Upgrades: Elite Karambit Warrior (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Skirmishers
  • Buildings

Countered by

  • Archer line
  • Scorpions
  • Mangonel line
  • Hand Cannoneers

Tip: Karambit Warriors are counted as half a unit, so the Malay can field large numbers. Splash damage from Mangonels and Scorpions hits many at once, and archers kill them quickly.

Gbeto / Elite Gbeto   Malians   Available from Castle Age 

Fast infantry that throws knives at range. The damage is melee.

Trained at: Castle

Upgrades: Elite Gbeto (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Skirmishers
  • Eagle Warriors
  • Archers (in melee range)

Countered by

  • Archer line
  • Cavalry
  • Knight line
  • Hand Cannoneers

Tip: Gbetos hit hard but have very low HP. Cavalry that reaches them wins quickly, and massed archers kill them before they get close.

Temple Guard / Elite Temple Guard   Muisca   Available from Castle Age 

Infantry from the Monastery whose attack gets faster the longer it fights. Bonus damage against cavalry, camels and elephants.

Trained at: Monastery

Upgrades: Elite Temple Guard (Imperial)

Strong against

  • Knight line
  • Cavalry
  • Elephants
  • Camels

Countered by

  • Archer line
  • Hand Cannoneers
  • Militia line
  • Scorpions

Tip: Temple Guards get stronger in long fights and do bonus damage to mounted units. Like other anti-cavalry infantry, ranged units beat them.

Obuch / Elite Obuch   Poles   Available from Castle Age 

Infantry whose hits strip melee armour from the target.

Trained at: Castle

Upgrades: Elite Obuch (Imperial)

Strong against

  • Knight line
  • Militia line
  • Teutonic Knights
  • Other high-armour units
  • Siege

Countered by

  • Archer line
  • Hand Cannoneers
  • Cavalry Archers
  • Scorpions

Tip: Each hit removes melee armour, so Obuchs do more damage the longer a fight goes, especially against heavily armoured units. Ranged units that keep their distance avoid this entirely.

Legionary   Romans   Available from Imperial Age 

Replaces the Two-Handed Swordsman and Champion for the Romans. Bonus damage against infantry.

Trained at: Barracks

Strong against

  • Militia line
  • Spearman line
  • Eagle Warriors
  • Other infantry
  • Buildings

Countered by

  • Archer line
  • Hand Cannoneers
  • Knight line
  • Cavalry Archers

Tip: Legionaries fill the Champion role with bonus damage against infantry. Ranged units and Knights counter them, as with any Militia-line unit.

Hearth Troop / Elite Hearth Troop   Saxons   Available from Castle Age 

Slow, heavily armoured infantry (wood and gold) that throws a volley of javelins before fighting in melee. High pierce armour.

Trained at: Castle

Upgrades: Elite Hearth Troop (Imperial)

Strong against

  • Archer line
  • Skirmishers
  • Hand Cannoneers
  • Spearman line

Countered by

  • Militia line
  • Knight line
  • Cavalry
  • Mangonel line

Tip: With 4 pierce armour and an opening javelin volley, Hearth Troops are built to walk through ranged fire. They are slow and have low melee armour, so Champions and Knights beat them.

White Feather Guard / Elite White Feather Guard   Shu   Available from Castle Age 

Cheap infantry (mostly food) that slows the units it hits. Bonus damage against cavalry, camels and elephants.

Trained at: Castle

Upgrades: Elite White Feather Guard (Imperial)

Strong against

  • Knight line
  • Cavalry
  • Elephants
  • Camels

Countered by

  • Archer line
  • Hand Cannoneers
  • Militia line
  • Scorpions

Tip: The slowing hit stops cavalry escaping, which suits the Shu’s anti-cavalry role. Archers and Hand Cannoneers beat them, as with other spear infantry.

Serjeant / Elite Serjeant   Sicilians   Available from Feudal Age 

Armoured infantry that can also build Donjons. Trained at the Donjon from Feudal Age and at the Castle.

Trained at: Castle

Upgrades: Elite Serjeant (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Archer line (with armour upgrades)
  • Eagle Warriors

Countered by

  • Hand Cannoneers
  • Cavalry Archers
  • Knight line
  • Scorpions

Tip: Serjeants are durable but slow. Hand Cannoneers do bonus damage to them, and mobile units such as Cavalry Archers can avoid them entirely.

Teutonic Knight / Elite Teutonic Knight   Teutons   Available from Castle Age 

Slow, heavily armoured infantry with very high melee attack and armour.

Trained at: Castle

Upgrades: Elite Teutonic Knight (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Cavalry
  • Siege
  • Buildings

Countered by

  • Archer line
  • Hand Cannoneers
  • Cavalry Archers
  • Scorpions

Tip: Teutonic Knights win almost any melee fight but are the slowest infantry in the game, so ranged units can shoot and step back.

Ibirapema Warrior / Elite Ibirapema Warrior   Tupi   Available from Castle Age 

Infantry from the Barracks whose sweeping attack hits every enemy in front of it.

Trained at: Barracks

Upgrades: Elite Ibirapema Warrior (Imperial)

Strong against

  • Grouped infantry
  • Militia line
  • Eagle Warriors
  • Spearman line

Countered by

  • Archer line
  • Hand Cannoneers
  • Knight line
  • Scorpions

Tip: The sweeping attack does most damage against packed melee units. It has low pierce armour, so ranged units beat it.

Berserk / Elite Berserk   Vikings   Available from Castle Age 

Infantry that regenerates HP. The Chieftains technology gives all Viking infantry +5 attack against cavalry and +4 against camels.

Trained at: Castle

Upgrades: Elite Berserk (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Eagle Warriors
  • Cavalry (with Chieftains)
  • Buildings

Countered by

  • Archer line
  • Hand Cannoneers
  • Scorpions
  • Cavalry Archers

Tip: Berserks heal over time, so they keep fighting after skirmishes. Chieftains gives them bonus damage against cavalry, so Knights lose their edge. Archers and Hand Cannoneers are the counter. Since September 2026, Chieftains no longer gives gold for killing villagers, trade units and Monks.

Jian Swordsman   Wu   Available from Castle Age 

Infantry from the Barracks with a shield that blocks damage until it breaks. High pierce armour and bonus damage against archers.

Trained at: Barracks

Strong against

  • Archer line
  • Skirmishers
  • Spearman line
  • Buildings

Countered by

  • Militia line
  • Knight line
  • Cavalry
  • Hand Cannoneers

Tip: Jian Swordsmen are built to close in on ranged units. Melee units, especially cavalry, beat them once the shield is gone.

Cavalry

Konnik / Elite Konnik   Bulgarians   Available from Castle Age 

Heavy cavalry that becomes an infantry Konnik on foot when killed. Also trained at the Krepost.

Trained at: Castle

Upgrades: Elite Konnik (Imperial)

Strong against

  • Militia line
  • Archer line
  • Siege
  • Cavalry (by trading twice)

Countered by

  • Spearman line
  • Camels
  • Monks
  • Archer line (massed)

Tip: Killing a Konnik leaves a dismounted Konnik to fight on, so it takes two kills. Pikemen and Halberdiers handle both forms.

Coustillier / Elite Coustillier   Burgundians   Available from Castle Age 

Cavalry with a charged first attack that does extra damage.

Trained at: Castle

Upgrades: Elite Coustillier (Imperial)

Strong against

  • Archer line
  • Siege
  • Hand Cannoneers
  • Militia line

Countered by

  • Spearman line
  • Camels
  • Knight line (after the charge)
  • Monks

Tip: The charge makes the opening hit strong, which suits hit-and-pull-back fighting. Once the charge is used it is a weaker Knight, so Halberdiers and Camels win long fights.

Cataphract / Elite Cataphract   Byzantines   Available from Castle Age 

Heavy cavalry with bonus damage against infantry and resistance to anti-cavalry bonus damage.

Trained at: Castle

Upgrades: Elite Cataphract (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Halberdiers
  • Camels
  • Eagle Warriors

Countered by

  • Archer line
  • Monks
  • Knight line
  • Hand Cannoneers

Tip: Cataphracts take reduced bonus damage from Spearmen, Halberdiers and Camels, so the usual anti-cavalry units fail. Archers, Monks and Knights are the counter.

Monaspa / Elite Monaspa   Georgians   Available from Castle Age 

Cavalry that gets more attack the more Monaspa are nearby.

Trained at: Castle

Upgrades: Elite Monaspa (Imperial)

Strong against

  • Militia line
  • Archer line
  • Siege
  • Cavalry (in groups)

Countered by

  • Spearman line
  • Camels
  • Monks
  • Archer line (massed)

Tip: Monaspa do more damage in large groups. Small numbers lose to Knights; Pikemen and Halberdiers beat them in any number.

Camel Scout   Gurjaras   Available from Feudal Age 

Replaces the Scout Cavalry for the Gurjaras. Fast camel scout that upgrades into the Camel Rider line.

Trained at: Stable

Strong against

Countered by

  • Spearman line
  • Archer line
  • Militia line

Tip: Camel Scouts are a scouting and raiding unit. Spearmen do bonus damage to them, as to other camels.

Shrivamsha Rider / Elite Shrivamsha Rider   Gurjaras   Available from Castle Age 

Fast light cavalry from the Stable that can dodge ranged attacks.

Trained at: Stable

Upgrades: Elite Shrivamsha Rider (Imperial)

Strong against

  • Archer line
  • Skirmishers
  • Siege
  • Monks
  • Villagers (raiding)

Countered by

  • Spearman line
  • Camels
  • Knight line
  • Militia line

Tip: Shrivamsha Riders avoid arrows rather than absorb them, so they are used against ranged armies. Melee units, especially anti-cavalry infantry, beat them.

Imperial Camel Rider   Hindustanis   Available from Imperial Age 

An extra upgrade to the Heavy Camel Rider. More HP and attack, with bonus damage against cavalry.

Trained at: Stable

Strong against

  • Knight line
  • Cavalry
  • Cavalry Archers
  • Camels

Countered by

  • Spearman line
  • Archer line
  • Monks
  • Militia line

Tip: It has the same role and counters as the Heavy Camel Rider, with better stats.

Tarkan / Elite Tarkan   Huns   Available from Castle Age 

Cavalry with bonus damage against buildings. Also trained at the Stable after the Marauders technology.

Trained at: Castle

Upgrades: Elite Tarkan (Imperial)

Strong against

  • Buildings
  • Siege
  • Archer line
  • Villagers (raiding)

Countered by

  • Spearman line
  • Camels
  • Knight line
  • Monks

Tip: Tarkans are a raiding and building-attack unit. In open fights, Pikemen, Camels and Knights beat them.

Iron Pagoda / Elite Iron Pagoda   Jurchens   Available from Castle Age 

Heavy cavalry with 115 HP that occasionally blocks melee attacks.

Trained at: Castle

Upgrades: Elite Iron Pagoda (Imperial)

Strong against

  • Militia line
  • Archer line
  • Siege
  • Cavalry

Countered by

  • Spearman line
  • Camels
  • Monks
  • Archer line (massed)

Tip: Iron Pagodas are built to win long melee fights. Halberdiers still do bonus damage to them, and Monks trade well against an expensive unit.

Leitis / Elite Leitis   Lithuanians   Available from Castle Age 

Cavalry whose attack ignores melee armour.

Trained at: Castle

Upgrades: Elite Leitis (Imperial)

Strong against

  • Knight line
  • Teutonic Knights
  • Boyars
  • Other high-armour units
  • Militia line

Countered by

  • Spearman line
  • Camels
  • Archer line (massed)
  • Monks

Tip: Because armour does nothing against it, the Leitis does full damage to Paladins, Boyars and Teutonic Knights. Halberdiers and Camels still beat it.

Magyar Huszar / Elite Magyar Huszar   Magyars   Available from Castle Age 

Light cavalry that costs no gold. Bonus damage against siege.

Trained at: Castle

Upgrades: Elite Magyar Huszar (Imperial)

Strong against

  • Siege
  • Archer line
  • Skirmishers
  • Monks
  • Villagers (raiding)

Countered by

  • Spearman line
  • Camels
  • Knight line
  • Militia line

Tip: Magyar Huszars are a gold-free cavalry unit for late-game fights. They beat siege and ranged units and lose to anti-cavalry units and heavy cavalry.

Kona / Elite Kona   Mapuche   Available from Castle Age 

Fast cavalry that does more damage to wounded targets. Bonus damage against gunpowder units.

Trained at: Castle

Upgrades: Elite Kona (Imperial)

Strong against

  • Hand Cannoneers
  • Gunpowder units
  • Archer line
  • Siege
  • Villagers (raiding)

Countered by

  • Spearman line
  • Camels
  • Knight line
  • Militia line

Tip: Konas suit raiding and finishing off damaged units. They have no melee armour at the start and lose to Pikemen, Camels and heavy cavalry.

Savar   Persians   Available from Imperial Age 

Replaces the Paladin for the Persians. High HP and armour.

Trained at: Stable

Strong against

  • Militia line
  • Archer line
  • Siege
  • Cavalry

Countered by

  • Spearman line
  • Camels
  • Monks
  • Archer line (massed)

Tip: Savars fill the Paladin role and the same counters apply: Halberdiers and Camels for the cost, and Monks against an expensive unit.

War Elephant / Elite War Elephant   Persians   Available from Castle Age 

Very slow elephant with high HP and attack. Splash damage around its target.

Trained at: Castle

Upgrades: Elite War Elephant (Imperial)

Strong against

  • Militia line
  • Cavalry
  • Archer line (if it reaches them)
  • Buildings

Countered by

  • Monks
  • Spearman line
  • Archer line (kiting)
  • Scorpions

Tip: War Elephants are very expensive and slow, so Monks trade well against them. Halberdiers do bonus damage to them.

Centurion / Elite Centurion   Romans   Available from Castle Age 

Heavy cavalry that strengthens nearby Militia-line infantry.

Trained at: Castle

Upgrades: Elite Centurion (Imperial)

Strong against

  • Militia line
  • Archer line
  • Siege
  • Cavalry

Countered by

  • Spearman line
  • Camels
  • Monks
  • Archer line (massed)

Tip: Centurions are usually fielded with Legionaries, which they make stronger. Halberdiers and Camels counter the Centurion; archers counter the infantry around it.

Mameluke / Elite Mameluke   Saracens   Available from Castle Age 

Camel cavalry that throws a scimitar at short range. Bonus damage against cavalry.

Trained at: Castle

Upgrades: Elite Mameluke (Imperial)

Strong against

  • Knight line
  • Cavalry
  • Elephants
  • Infantry (in groups)

Countered by

  • Archer line
  • Spearman line
  • Monks
  • Hand Cannoneers

Tip: Mamelukes attack from a short distance, so several can hit the same target. They count as camels, so Spearmen and Halberdiers do bonus damage to them.

Boyar / Elite Boyar   Slavs   Available from Castle Age 

Heavy cavalry with very high melee armour.

Trained at: Castle

Upgrades: Elite Boyar (Imperial)

Strong against

  • Militia line
  • Knight line
  • Cavalry
  • Siege

Countered by

  • Archer line
  • Spearman line
  • Camels
  • Monks

Tip: Boyars win melee fights through armour rather than damage. Their pierce armour is ordinary, so massed archers are the most direct counter.

Keshik / Elite Keshik   Tatars   Available from Castle Age 

Cavalry that generates gold while fighting.

Trained at: Castle

Upgrades: Elite Keshik (Imperial)

Strong against

  • Militia line
  • Archer line
  • Siege
  • Villagers (raiding)

Countered by

  • Spearman line
  • Camels
  • Knight line
  • Monks

Tip: Keshiks pay back part of their cost in fights. In a straight fight they are weaker than Knights, so Pikemen and Camels beat them.

Jarl / Elite Jarl   Varangians   Available from Castle Age 

Armoured cavalry that throws axes at range. The damage is melee, with bonus damage against infantry.

Trained at: Castle

Upgrades: Elite Jarl (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Other infantry
  • Archers (in range)

Countered by

  • Camels
  • Knight line
  • Skirmishers
  • Monks

Tip: Jarls can attack infantry from range and pull back, so Pikemen struggle to reach them. Cavalry that closes the gap, especially Camels, beats them.

Tiger Cavalry / Elite Tiger Cavalry   Wei   Available from Castle Age 

Cavalry with high pierce armour and bonus damage against archers. Gets stronger as it kills units.

Trained at: Castle

Upgrades: Elite Tiger Cavalry (Imperial)

Strong against

  • Archer line
  • Cavalry Archers
  • Skirmishers
  • Siege

Countered by

  • Spearman line
  • Camels
  • Monks
  • Knight line

Tip: Tiger Cavalry are an anti-archer cavalry unit, and veteran units are stronger. Pikemen, Halberdiers and Camels beat them.

Archers and other ranged units

Composite Bowman / Elite Composite Bowman   Armenians   Available from Castle Age 

Foot archer whose arrows ignore part of the target’s armour.

Trained at: Castle

Upgrades: Elite Composite Bowman (Imperial)

Strong against

  • Archer line
  • Militia line
  • Spearman line
  • High-armour units

Countered by

  • Skirmishers
  • Knight line
  • Mangonel line
  • Huskarls

Tip: Composite Bowmen are designed for fighting armoured targets. Like other foot archers, they lose to Skirmishers, siege and cavalry.

Ratha / Elite Ratha   Bengalis   Available from Castle Age 

Chariot that switches between a ranged attack and a melee attack.

Trained at: Castle

Upgrades: Elite Ratha (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Archer line (melee mode)

Countered by

  • Skirmishers
  • Knight line
  • Camels
  • Monks

Tip: Switching modes lets a Ratha shoot at infantry and fight archers up close. Skirmishers beat it in ranged mode; heavy cavalry beats it in melee.

Camel Archer / Elite Camel Archer   Berbers   Available from Castle Age 

Mounted archer on a camel with bonus damage against Cavalry Archers.

Trained at: Castle

Upgrades: Elite Camel Archer (Imperial)

Strong against

  • Cavalry Archers
  • Mangudai
  • Militia line
  • Spearman line

Countered by

  • Skirmishers
  • Spearman line (if they reach it)
  • Knight line
  • Monks

Tip: Camel Archers beat other cavalry archers. Skirmishers counter them as they do all archers.

Longbowman / Elite Longbowman   Britons   Available from Castle Age 

Foot archer with longer range than the Archer line.

Trained at: Castle

Upgrades: Elite Longbowman (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Archer line
  • Buildings at range

Countered by

  • Skirmishers
  • Siege
  • Knight line
  • Eagle Warriors

Tip: Longbowmen outrange other archers and most defences. Skirmishers, Mangonels and fast cavalry that reach them are the counter.

Arambai / Elite Arambai   Burmese   Available from Castle Age 

Mounted unit that throws darts with high damage and low accuracy.

Trained at: Castle

Upgrades: Elite Arambai (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Cavalry (in groups)
  • Siege

Countered by

  • Skirmishers
  • Archer line
  • Knight line
  • Camels

Tip: Arambai do high damage when grouped, but miss often. Skirmishers and archers counter them; their low HP means cavalry also wins if it reaches them.

Chu Ko Nu / Elite Chu Ko Nu   Chinese   Available from Castle Age 

Foot archer that fires several arrows per shot. Low damage per arrow.

Trained at: Castle

Upgrades: Elite Chu Ko Nu (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Light cavalry
  • Eagle Warriors

Countered by

  • Skirmishers
  • Mangonel line
  • Knight line
  • Huskarls

Tip: Many small arrows do well against low-armour units and poorly against high armour. Skirmishers and Mangonels are the counter.

Kipchak / Elite Kipchak   Cumans   Available from Castle Age 

Cavalry archer that fires several arrows per shot.

Trained at: Castle

Upgrades: Elite Kipchak (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Cavalry (with hit-and-run)
  • Rams

Countered by

  • Skirmishers
  • Archer line
  • Knight line
  • Mangonel line

Tip: Kipchaks spread damage across several arrows, so they do well against low armour. Skirmishers counter them.

Genoese Crossbowman / Elite Genoese Crossbowman   Italians   Available from Castle Age 

Foot crossbowman with bonus damage against cavalry and elephants.

Trained at: Castle

Upgrades: Elite Genoese Crossbowman (Imperial)

Strong against

  • Knight line
  • Cavalry
  • Elephants
  • Camels

Countered by

  • Skirmishers
  • Mangonel line
  • Militia line
  • Huskarls

Tip: Genoese Crossbowmen are an anti-cavalry archer, unusual for the class. Skirmishers and siege beat them.

Ballista Elephant / Elite Ballista Elephant   Khmer   Available from Castle Age 

Elephant carrying a ballista. Bolts pass through several units in a line.

Trained at: Castle

Upgrades: Elite Ballista Elephant (Imperial)

Strong against

  • Grouped infantry
  • Archer line
  • Cavalry Archers
  • Light cavalry

Countered by

  • Knight line
  • Mangonel line
  • Monks (with Redemption)
  • Spearman line

Tip: Ballista Elephants do most damage against units in a line. They are slow and weak in melee, so heavy cavalry that reaches them wins.

War Wagon / Elite War Wagon   Koreans   Available from Castle Age 

Mounted archer in a wagon. 150 HP, costs mostly wood.

Trained at: Castle

Upgrades: Elite War Wagon (Imperial)

Strong against

  • Militia line
  • Archer line
  • Spearman line
  • Cavalry Archers

Countered by

  • Spearman line (in melee)
  • Camels
  • Mangonel line
  • Monks

Tip: War Wagons take a lot of damage to kill, so ranged units struggle. Pikemen, Halberdiers and Camels do bonus damage to them.

Bolas Rider / Elite Bolas Rider   Mapuche   Available from Castle Age 

Mounted unit with a short-range bolas. Bonus damage against mounted units; a charged shot slows the target.

Trained at: Archery Range

Upgrades: Elite Bolas Rider (Imperial)

Strong against

  • Cavalry
  • Camels
  • Elephants
  • Cavalry Archers

Countered by

  • Skirmishers
  • Spearman line
  • Militia line
  • Archer line

Tip: Bolas Riders slow and wear down cavalry, then pull back. Skirmishers and archers beat them, as with other mounted ranged units.

Plumed Archer / Elite Plumed Archer   Mayans   Available from Castle Age 

Foot archer with more HP and pierce armour than the Archer line, and faster.

Trained at: Castle

Upgrades: Elite Plumed Archer (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Archer line
  • Eagle Warriors

Countered by

  • Skirmishers
  • Mangonel line
  • Knight line
  • Huskarls

Tip: Plumed Archers resist arrows better than other archers, so archer duels favour them. Mangonels, cavalry and Huskarls beat them.

Mangudai / Elite Mangudai   Mongols   Available from Castle Age 

Fast cavalry archer with bonus damage against siege.

Trained at: Castle

Upgrades: Elite Mangudai (Imperial)

Strong against

  • Siege
  • Militia line
  • Spearman line
  • Cavalry Archers
  • Villagers (raiding)

Countered by

  • Skirmishers
  • Camels
  • Knight line (if caught)
  • Mangonel line

Tip: Mangudai can shoot while moving away, so slow units can’t catch them. Skirmishers are the cheapest counter; Camels and Light Cavalry catch them.

Guecha Warrior / Elite Guecha Warrior   Muisca   Available from Castle Age 

Short-range javelin thrower with high pierce armour and bonus damage against archers. Heals when a nearby Guecha Warrior dies.

Trained at: Castle

Upgrades: Elite Guecha Warrior (Imperial)

Strong against

  • Archer line
  • Cavalry Archers
  • Skirmishers
  • Spearman line

Countered by

  • Militia line
  • Knight line
  • Cavalry
  • Huskarls

Tip: Guecha Warriors are an anti-archer unit that resists arrows. Melee units, especially cavalry, beat them.

Blackwood Archer / Elite Blackwood Archer   Tupi   Available from Castle Age 

Fast-firing foot archer trained in pairs. Each takes half a population space. The Curare technology adds poison damage.

Trained at: Castle

Upgrades: Elite Blackwood Archer (Imperial)

Strong against

  • Spearman line
  • Militia line
  • Infantry (in numbers)

Countered by

  • Skirmishers
  • Mangonel line
  • Knight line
  • Huskarls

Tip: Blackwood Archers have 20 HP and no armour, so they rely on numbers. Splash damage and Skirmishers counter them.

Rattan Archer / Elite Rattan Archer   Vietnamese   Available from Castle Age 

Foot archer with high pierce armour.

Trained at: Castle

Upgrades: Elite Rattan Archer (Imperial)

Strong against

  • Archer line
  • Skirmishers
  • Militia line
  • Spearman line

Countered by

  • Mangonel line
  • Knight line
  • Huskarls
  • Hand Cannoneers

Tip: High pierce armour means Rattan Archers win archer fights and resist Skirmishers. Melee units and Mangonels beat them.

Xianbei Raider   Wei   Available from Castle Age 

Cavalry archer from the Archery Range that fires several arrows. Costs wood and gold.

Trained at: Archery Range

Strong against

  • Militia line
  • Spearman line
  • Villagers (raiding)
  • Siege

Countered by

  • Skirmishers
  • Camels
  • Knight line
  • Mangonel line

Tip: Xianbei Raiders are fragile (30 HP) and used for raiding. Skirmishers and fast cavalry counter them.

Fire Archer / Elite Fire Archer   Wu   Available from Castle Age 

Foot archer with incendiary arrows that can switch attack modes. Bonus damage against buildings and ships.

Trained at: Castle

Upgrades: Elite Fire Archer (Imperial)

Strong against

  • Buildings
  • Ships
  • Infantry
  • Siege

Countered by

  • Skirmishers
  • Knight line
  • Mangonel line
  • Huskarls

Tip: Fire Archers do the most damage to buildings and ships. Against armies they are a slow-firing archer, and Skirmishers and cavalry beat them.

Gunpowder

Grenadier   Jurchens   Available from Castle Age 

Foot unit from the Archery Range that throws bombs. Bonus damage against infantry.

Trained at: Archery Range

Strong against

  • Militia line
  • Spearman line
  • Eagle Warriors
  • Buildings

Countered by

  • Skirmishers
  • Knight line
  • Cavalry
  • Mangonel line

Tip: Grenadiers have 40 HP and do large damage to infantry. Cavalry and Skirmishers beat them.

Organ Gun / Elite Organ Gun   Portuguese   Available from Castle Age 

Gunpowder siege that fires several projectiles in a spread.

Trained at: Castle

Upgrades: Elite Organ Gun (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Archer line
  • Grouped units

Countered by

  • Knight line
  • Mangonel line
  • Bombard Cannons
  • Light cavalry

Tip: Organ Guns do most damage against grouped units in front of them. They are siege, so cavalry that reaches them wins.

Conquistador / Elite Conquistador   Spanish   Available from Castle Age 

Mounted gunpowder unit with high damage at short range.

Trained at: Castle

Upgrades: Elite Conquistador (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Archer line
  • Monks

Countered by

  • Skirmishers
  • Spearman line (in melee)
  • Camels
  • Mangonel line

Tip: Conquistadors have high damage but low accuracy and armour. Skirmishers do bonus damage to them; Pikemen do bonus damage when they reach them.

Janissary / Elite Janissary   Turks   Available from Castle Age 

Gunpowder infantry with longer range than the Hand Cannoneer.

Trained at: Castle

Upgrades: Elite Janissary (Imperial)

Strong against

  • Militia line
  • Spearman line
  • Archer line
  • Cavalry (in groups)

Countered by

  • Skirmishers
  • Mangonel line
  • Condottieri
  • Knight line

Tip: Janissaries have high damage and range, but low accuracy at small numbers. Skirmishers do bonus damage to them, and siege beats grouped Janissaries.

Siege

Houfnice   Bohemians   Available from Imperial Age 

Replaces the Bombard Cannon upgrade for the Bohemians. More range and damage.

Trained at: Siege Workshop

Strong against

  • Siege
  • Buildings
  • Grouped infantry
  • Archer line

Countered by

  • Knight line
  • Light cavalry
  • Monks (with Redemption)

Tip: The Houfnice plays the Bombard Cannon role at longer range. Fast cavalry that reaches it wins.

Hussite Wagon / Elite Hussite Wagon   Bohemians   Available from Castle Age 

Armoured wagon that shoots and reduces arrow damage to friendly units behind it.

Trained at: Castle

Upgrades: Elite Hussite Wagon (Imperial)

Strong against

  • Archer line
  • Cavalry Archers
  • Hand Cannoneers
  • Militia line

Countered by

  • Monks (with Redemption)
  • Knight line
  • Mangonel line
  • Bombard Cannons

Tip: Hussite Wagons protect units behind them from arrows. They are siege, so Monks with Redemption and melee cavalry are the counter.

Mounted Trebuchet   Khitans   Available from Imperial Age 

Camel-carried trebuchet that fires without packing. Shots leave a hazard area on the ground.

Trained at: Siege Workshop

Strong against

  • Buildings
  • Siege
  • Grouped units

Countered by

  • Knight line
  • Light cavalry
  • Monks (with Redemption)
  • Bombard Cannons

Tip: It moves and fires faster than a normal Trebuchet but has a shorter range. Fast cavalry is the counter.

War Chariot   Shu   Available from Castle Age 

Chariot-mounted repeating crossbow with high pierce armour. Fires bolt barrages.

Trained at: Siege Workshop

Strong against

  • Archer line
  • Militia line
  • Spearman line
  • Buildings

Countered by

  • Mangonel line
  • Knight line
  • Bombard Cannons
  • Monks (with Redemption)

Tip: War Chariots have 5 pierce armour, so arrows do little. Mangonels, Bombard Cannons and melee cavalry are the counter.

Flaming Camel   Tatars   Available from Imperial Age 

Single-use camel that explodes, with very large bonus damage against cavalry, camels and elephants.

Trained at: Siege Workshop

Strong against

  • Elephants
  • Knight line
  • Camels
  • Buildings

Countered by

  • Archer line
  • Spearman line
  • Skirmishers
  • Any unit that kills it first

Tip: Flaming Camels die when they explode. They do 130 bonus damage to elephants, so they are mostly used against elephant civs. Shooting them before they arrive is the counter.

Support

Warrior Priest   Armenians   Available from Castle Age 

Infantry from the Fortified Church that fights in melee and heals nearby units. Cannot convert.

Trained at: Fortified Church

Strong against

  • Militia line (with healing)
  • Spearman line
  • Skirmishers

Countered by

  • Archer line
  • Knight line
  • Hand Cannoneers

Tip: Warrior Priests keep an infantry army healthy between fights. They are slow, so ranged units and cavalry beat them.

Missionary   Spanish   Available from Castle Age 

Mounted monk. Faster than a Monk, with shorter conversion range.

Trained at: Monastery

Strong against

Countered by

  • Scout line
  • Eagle Warriors
  • Archer line

Tip: Missionaries keep up with cavalry. Light cavalry kills them quickly, as it does Monks.

Ships

Dragon Ship   Chinese   Available from Imperial Age 

Unique upgrade to the Chinese Fire Ship line, with more armour.

Trained at: Dock

Strong against

  • Galley line
  • Caravels
  • Turtle Ships

Countered by

  • Cannon Galleons
  • Demolition ships
  • Bombard Cannons on shore

Tip: It fills the Fire Ship role with more armour. Ships and units that outrange it are the counter.

Thirisadai   Dravidians   Available from Imperial Age 

Large warship with 250 HP and 11 pierce armour.

Trained at: Dock

Strong against

  • Galley line
  • Buildings
  • Rams

Countered by

  • Fire ships
  • Demolition ships
  • Bombard Cannons on shore

Tip: Arrows do little to a Thirisadai. Fire ships, demolition ships and gunpowder are the counter.

Turtle Ship / Elite Turtle Ship   Koreans   Available from Castle Age 

Slow, heavily armoured ship with a short-range cannon.

Trained at: Dock

Upgrades: Elite Turtle Ship (Imperial)

Strong against

  • Galley line
  • Fire ships
  • Buildings near water

Countered by

  • Cannon Galleons (at range)
  • Demolition ships
  • Bombard Cannons on shore

Tip: Turtle Ships take little damage from arrows and fire. Units that outrange them or explode on them are the counter.

Caravel / Elite Caravel   Portuguese   Available from Castle Age 

Warship whose arrows pass through to hit units behind the target.

Trained at: Dock

Upgrades: Elite Caravel (Imperial)

Strong against

  • Galley line
  • Fire ships (at range)
  • Grouped ships

Countered by

  • Fire ships (up close)
  • Demolition ships
  • Cannon Galleons

Tip: Caravels’ arrows hit several ships in a line. Fire ships and demolition ships counter them up close.

Units shared by several civs — such as the Slinger, Fire Lancer, Condottiero, Genitour and Imperial Skirmisher — are in the main Counter Guide.

Last checked against the game data: 2026-10-21.