Build Orders  /  Beginner

19 Pop Scouts into Skirmishers

· Beginner · 3 min read · Updated 18 Apr 2022

Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponent’s spearman. This transitional build order allows you to make scouts and then tech into skirmishers to counter spearman of an opponent, so your scouts can do real economic damage. This build intends for you to work towards a knight and skirmisher army composition.

This specific build-order was created by Hera, and can be found on his discord channel.

Objectives & Steps

Objective 1 – Advance to Feudal Age at 20 Population

Objective 2 – Produce Scouts and Skirmishers, and Advance to Castle Age

Objective 3 – Make Knights and Skirmishers, and work your way to a Boom or to a second Stable and Forward Siege Workshop

Provided you have elite skirmishers with fletching protecting your knights from massed pikeman or crossbowman, you should find your current position strong enough to dictate the game. Be careful that although your knights have plenty of mobility, skirmishers are slow and can lag behind. Take fights wisely and you should find your opponent overwhelmed.