Strategy? What strategy?
Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades.
Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades.
Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponent’s spearman.
Each civilization in AoE2 has its unique unit with their own strengths and counters. Learn about the unit and their counter using our guide.
Analysis of 1000 elo games shows that most players who lose stockpile a resource. This means they are collecting more resources than they can use. Obviously, your goal is to have a booming economy, but make sure you have the production buildings to be able to consume those resources.
Many players make the mistake of farming around their mills before their town center. Farming around your town center allows you to easily garrison villagers when you are being rushed, leaving them less exposed.
On water or hybrid maps, houses can be your best friend. If you place them next to the water, when an enemy patrols around your coast, they will attack your house which may mean they do not attack your navy. Also, with Town Watch, houses give a considerable line-of-sight.
Many players do not know that the longer a trade cart travels in its route, the more gold is made. Some players who know this think that the gold picked up is roughly equal to the same trade cart doing a shorter route multiple times. This is not true! The gold is roughly calculated at …
This may seem pretty obvious to some, and maybe you know to do it, but the amount of times a low to mid-elo player has not made additional lumber camps or mills is astounding in the late game. Perhaps too many things are happening to remember it. Nevertheless, renewing lumbercamps and building more mills leads …
Of all the maps available in Age of Empires 2, Arabia is the most popular. Find out more about this popular map, its meta, and what to expect going in.
With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. This build is of an advanced difficulty and utilises early Feudal pressure.